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Android子線程真的不能更新UI麼

日期:2017/3/1 9:19:31   编辑:Linux編程

Android單線程模型是這樣描述的:

Android UI操作並不是線程安全的,並且這些操作必須在UI線程執行

  如果在其它線程訪問UI線程,Android提供了以下的方式:

Activity.runOnUiThread(Runnable)
View.post(Runnable)
View.postDelayed(Runnable, long)
Handler

  為什麼呢?在子線程中就不能操作UI麼?

  當一個程序第一次啟動的時候,Android會同時啟動一個對應的主線程,這個主線程就是UI線程,也就是ActivityThread。UI線程主要負責處理與UI相關的事件,如用戶的按鍵點擊、用戶觸摸屏幕以及屏幕繪圖等。系統不會為每個組件單獨創建一個線程,在同一個進程裡的UI組件都會在UI線程裡實例化,系統對每一個組件的調用都從UI線程分發出去。所以,響應系統回調的方法永遠都是在UI線程裡運行,如響應用戶動作的onKeyDown()的回調。

  那為什麼選擇一個主線程干這些活呢?換個說法,Android為什麼使用單線程模型,它有什麼好處?

  先讓我們看下單線程化的事件隊列模型是怎麼定義的:

采用一個專門的線程從隊列中抽取事件,並把他們轉發給應用程序定義的事件處理器

  這看起來就是Android的消息隊列、Looper和Handler嘛。類似知識請參考:深入理解Message, MessageQueue, Handler和Looper

  其實現代GUI框架就是使用了類似這樣的模型:模型創建一個專門的線程,事件派發線程來處理GUI事件。單線程化也不單單存在Android中,Qt、XWindows等都是單線程化。當然,也有人試圖用多線程的GUI,最終由於競爭條件和死鎖導致的穩定性問題等,又回到單線程化的事件隊列模型老路上來。單線程化的GUI框架通過限制來達到線程安全:所有GUI中的對象,包括可視組件和數據模型,都只能被事件線程訪問。

  這就解釋了Android為什麼使用單線程模型。

  那Android的UI操作並不是線程安全的又是怎麼回事?

  Android實現View更新有兩組方法,分別是invalidate和postInvalidate。前者在UI線程中使用,後者在非UI線程中使用。換句話說,Android的UI操作不是線程安全可以表述為invalidate在子線程中調用會導致線程不安全。作一個假設,現在我用invalidate在子線程中刷新界面,同時UI線程也在用invalidate刷新界面,這樣會不會導致界面的刷新不能同步?既然刷新不同步,那麼invalidate就不能在子線程中使用。這就是invalidate不能在子線程中使用的原因。

  postInvalidate可以在子線程中使用,它是怎麼做到的?

  看看源碼是怎麼實現的:

public void postInvalidate() {
postInvalidateDelayed(0);
}

public void postInvalidateDelayed(long delayMilliseconds) {
// We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
if (mAttachInfo != null) {
Message msg = Message.obtain();
msg.what = AttachInfo.INVALIDATE_MSG;
msg.obj = this;
mAttachInfo.mHandler.sendMessageDelayed(msg, delayMilliseconds);
}
}

  說到底還是通過Handler的sendMessageDelayed啊,還是逃不過消息隊列,最終還是交給UI線程處理。所以View的更新只能由UI線程處理。

  如果我非要在子線程中更新UI,那會出現什麼情況呢?

android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.

  拋了一個CalledFromWrongThreadException異常。

  相信很多人遇到這個異常後,就會通過前面的四種方式中的其中一種解決:

Activity.runOnUiThread(Runnable)
View.post(Runnable)
View.postDelayed(Runnable, long)
Handler

  說到底還沒觸發到根本,為什麼會出現這個異常呢?這個異常在哪裡拋出來的呢?

void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}

  該代碼出自 framework/base/core/java/android/view/ViewRootImpl.java

  再看下ViewRootImpl的構造函數,mThread就是在這初始化的:

public ViewRootImpl(Context context, Display display) {
mContext = context;
mWindowSession = WindowManagerGlobal.getWindowSession();
mDisplay = display;
mBasePackageName = context.getBasePackageName();

mDisplayAdjustments = display.getDisplayAdjustments();

mThread = Thread.currentThread();
......
}

  再研究一下這個CalledFromWrongThreadException異常的堆棧,會發現最後到了invalidateChild和invalidateChildInParent方法中:

@Override
public void invalidateChild(View child, Rect dirty) {
invalidateChildInParent(null, dirty);
}

@Override
public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
checkThread();
......
}

  最終通過checkThread形成了這個異常。說到底,非UI線程是可以刷新UI的呀,前提是它要擁有自己的ViewRoot。如果想直接創建ViewRoot實例,你會發現找不到這個類。那怎麼做呢?通過WindowManager。

class NonUiThread extends Thread{
@Override
public void run() {
Looper.prepare();
TextView tx = new TextView(MainActivity.this);
tx.setText("non-UiThread update textview");

WindowManager windowManager = MainActivity.this.getWindowManager();
WindowManager.LayoutParams params = new WindowManager.LayoutParams(
200, 200, 200, 200, WindowManager.LayoutParams.FIRST_SUB_WINDOW,
WindowManager.LayoutParams.TYPE_TOAST,PixelFormat.OPAQUE);
windowManager.addView(tx, params);
Looper.loop();
}
}

  就是通過windowManager.addView創建了ViewRoot,WindowManagerImpl.java中的addView方法:

@Override
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
mGlobal.addView(view, params, mDisplay, mParentWindow);
}

private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance();

  mGlobal是一個WindowManagerGlobal實例,代碼在 frameworks/base/core/java/android/view/WindowManagerGlobal.java中,具體實現如下:

public void addView(View view, ViewGroup.LayoutParams params,
Display display, Window parentWindow) {
if (view == null) {
throw new IllegalArgumentException("view must not be null");
}
if (display == null) {
throw new IllegalArgumentException("display must not be null");
}
if (!(params instanceof WindowManager.LayoutParams)) {
throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");
}

final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams) params;
if (parentWindow != null) {
parentWindow.adjustLayoutParamsForSubWindow(wparams);
} else {
// If there's no parent, then hardware acceleration for this view is
// set from the application's hardware acceleration setting.
final Context context = view.getContext();
if (context != null
&& (context.getApplicationInfo().flags
& ApplicationInfo.FLAG_HARDWARE_ACCELERATED) != 0) {
wparams.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
}
}

ViewRootImpl root;
View panelParentView = null;

synchronized (mLock) {
// Start watching for system property changes.
if (mSystemPropertyUpdater == null) {
mSystemPropertyUpdater = new Runnable() {
@Override public void run() {
synchronized (mLock) {
for (int i = mRoots.size() - 1; i >= 0; --i) {
mRoots.get(i).loadSystemProperties();
}
}
}
};
SystemProperties.addChangeCallback(mSystemPropertyUpdater);
}

int index = findViewLocked(view, false);
if (index >= 0) {
if (mDyingViews.contains(view)) {
// Don't wait for MSG_DIE to make it's way through root's queue.
mRoots.get(index).doDie();
} else {
throw new IllegalStateException("View " + view
+ " has already been added to the window manager.");
}
// The previous removeView() had not completed executing. Now it has.
}

// If this is a panel window, then find the window it is being
// attached to for future reference.
if (wparams.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW &&
wparams.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) {
final int count = mViews.size();
for (int i = 0; i < count; i++) {
if (mRoots.get(i).mWindow.asBinder() == wparams.token) {
panelParentView = mViews.get(i);
}
}
}

root = new ViewRootImpl(view.getContext(), display);

view.setLayoutParams(wparams);

mViews.add(view);
mRoots.add(root);
mParams.add(wparams);
}

// do this last because it fires off messages to start doing things
try {
root.setView(view, wparams, panelParentView);
} catch (RuntimeException e) {
// BadTokenException or InvalidDisplayException, clean up.
synchronized (mLock) {
final int index = findViewLocked(view, false);
if (index >= 0) {
removeViewLocked(index, true);
}
}
throw e;
}
}

  所以,非UI線程能更新UI,只要它有自己的ViewRoot。

  延伸一下:Android Activity本身是在什麼時候創建ViewRoot的呢?

  既然是單線程模型,就要先找到這個UI線程實現類ActivityThread,看裡面哪裡addView了。沒錯,是在onResume裡面,對應ActivityThread就是handleResumeActivity這個方法:

final void handleResumeActivity(IBinder token,
boolean clearHide, boolean isForward, boolean reallyResume) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;

// TODO Push resumeArgs into the activity for consideration
ActivityClientRecord r = performResumeActivity(token, clearHide);
......
if (r.window == null && !a.mFinished && willBeVisible) {
r.window = r.activity.getWindow();
View decor = r.window.getDecorView();
decor.setVisibility(View.INVISIBLE);
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
l.softInputMode |= forwardBit;
if (a.mVisibleFromClient) {
a.mWindowAdded = true;
wm.addView(decor, l);
}

// If the window has already been added, but during resume
// we started another activity, then don't yet make the
// window visible.
} else if (!willBeVisible) {
if (localLOGV) Slog.v(
TAG, "Launch " + r + " mStartedActivity set");
r.hideForNow = true;
}
......
}

  所以,如果在onCreate中通過子線程直接更新UI,並不會拋CalledFromWrongThreadException異常。但是一般情況下,我們不會在onCreate中做這樣的事情。

  這就是Android為我們設計的單線程模型,核心就是一句話:Android UI操作並不是線程安全的,並且這些操作必須在UI線程執行。但這一句話背後,卻隱藏著我們平時看不見的代碼實現,只有搞懂這些,我們才能知其然知其所以然。

更多Android相關信息見Android 專題頁面 http://www.linuxidc.com/topicnews.aspx?tid=11

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